NORWEGIAN SEA STORM
           /------------------------\    
          |   NORWEGIAN SEA  STORM   |   
           \------------------------/    
                by John McKellar   
              cci@sava.gulfnet.com 

12 November, 1994
    After the U.S. landings on Iceland on  6 November, the 
    Russian High Command saw the need  to need to protect the 
    island and throw the Americans back into the sea.  The 
    ground war on Iceland was a terrible, bloody affair.  The 
    island, potmarked with volcanic caverns, had been trans-
    formed by the Russians into one huge fortress, much like 
    the Japanese had to Peleliu and Iwo Jima during World 
    War II.  Despite constant airstrikes and bombardment by 
    the U.S.  Atlantic Fleet, the Marines had not been able to 
    gain much more than a small beachhead by 10 November. 
    Three weeks earlier, when the Russians first noticed 
    preprations for the invasion, they assigned all availible 
    submarines to a blockade of the U.S. East coast.  Now, 
    that blockade had resulted in a lack of supplies for the 
    operation on Iceland.  Only two supply ships were able to 
    get through, and although the Marines and the covering 
    surface force were able to resupply, the carrier and her 
    escorts were not.  The Nimitz would have to be withdrawn 
    for refueling and resupply.
        Noticing what was going on, the Russians put to sea 
    the second carrier of the Kunstenov class, the Varyag.  
    Seeing the carrier depart from Murmansk, the U.S. quickly 
    moved the SAG built around the U.S.S. Hawaii (BCGN-46) from 
    the North Sea to Iceland.  The new battlecruiser arrived off 
    of Iceland on the morning of the 12th, at the same time that 
    the  Varyag and her escorts arrived in the Norwegian Sea.
     
        What will happen in the frigid waters of the North Atlantic?  
                        The world wonders.


This scenario, although still large, is much smaller than ATTACK REPEAT
ATTACK.  The number of aircraft in the game has been reduced dramatically
and the game plays at a 15 to 1 time scale easily, even when missiles are 
in the air.  The map is huge, streching from Finland to Greenland, and from
Spitzbergen to Britain.  I feel that such a large map is necessary in battle
so that you don't find yourself pinned up against the edges or trapped in an 
artificial choke point (like the area above Norway when the map border is but 
20 miles from that country's northern coast).  Large maps also enable you to 
maneuver better, creating a more interesting and tactically demanding 
scenario.  In this scenario I have not put any aircraft on ships that do not
have hangers, namely because I did not think that helos would last long on 
the deck of a Burke in the North Atlantic.
        The game is full of small symbols that point to the way of victory.

                                        Enjoy!

                                                John McKellar
                                                cci@sava.gulfnet.com


